Անցնել հիմնական բովանդակությանը
Afro Draughts

Glossary

The words this family uses, and what they mean in each code.

31 terms

Al-qirq
The Arabic name the Spanish word alquerque comes from. (Used in: alquerque)
Approach
Capturing by stepping towards an enemy piece, taking it and every enemy directly behind it in that line. (Used in: fanorona)
Arc
The curve joining the end of one line to the start of the next at a corner of the board. A capture must pass through at least one. (Used in: surakarta)
Ballot · Also called: Three-move restriction
A randomly drawn opening imposed on both players, used in English draughts to stop opening theory deciding games. (Used in: english)
Blocked
Having no legal move. In alquerque, as in draughts, this loses the game rather than drawing it. (Used in: alquerque)
Circuit · Also called: Loop, Track
One of the two closed tracks over the board: the inner circuit on the second and fifth lines, the outer on the third and fourth, each joined at the corners by arcs. (Used in: surakarta)
Crowning · Also called: Promotion
Turning a man into a king by finishing a move on the far row. Whether passing through mid-capture counts is one of the main differences between codes. (Used in: draughts)
Dimy
The five-by-five board and its game. (Used in: fanorona)
Double corner
The corner of the board with two playable squares touching it. Which side it sits on distinguishes the Italian and Spanish orientation from the English one. (Used in: draughts)
Flying king
A king that may slide any distance along a clear diagonal and capture a piece at a distance, landing on a square of its choice beyond it. (Used in: international, russian, spanish, brazilian, canadian, frisian, pool)
Huff
The medieval penalty: removing an opponent's piece that failed to make an available capture. Used here only in the unrated historic variant. (Used in: alquerque)
Huffing
The historic penalty for declining an available capture: the opponent removed the offending piece from the board. Replaced everywhere by compulsory capture. (Used in: draughts)
Inner circuit
The tighter loop, running along the second and fifth lines in each direction. (Used in: surakarta)
King · Also called: Crowned piece, Dame
A piece that has reached the far row and been promoted. Depending on the code it either moves one square in any diagonal direction or flies the length of the diagonal. (Used in: draughts)
Lattice
The pattern of points and lines. Alquerque's has diagonals through every second point, giving some points eight neighbours and others four. (Used in: alquerque)
Long diagonal · Also called: Main road, Bolshak
The unbroken diagonal running corner to corner. Holding it is worth a great deal in the endgame, and in Russian rules it changes the draw count for a lone king. (Used in: draughts)
Majority rule · Also called: Maximum capture
The requirement to play whichever capture sequence takes the most pieces, rather than any capture you like. (Used in: draughts)
Man
An uncrowned piece. It moves one square diagonally forward and captures by jumping. (Used in: draughts)
Outer circuit
The wider loop, running along the third and fourth lines in each direction. (Used in: surakarta)
Paika
A non-capturing move. Borrowed from fanorona, where it has a formal meaning; used loosely here for a quiet move. (Used in: fanorona)
PDN
Portable Draughts Notation, the standard text format for recording a game. Every finished game here can be exported as PDN. (Used in: draughts)
Permainan
The game's other name, Indonesian for 'a game'. (Used in: surakarta)
Poddavki · Also called: Give-away, Misère
A reversed game in which losing all your pieces wins. (Used in: give-away)
Short jump
Capturing by hopping over an adjacent enemy piece to the empty point immediately beyond it. (Used in: alquerque)
Short king
A king that moves and captures exactly one square, in any of the four diagonal directions. (Used in: english, italian)
Shot
A sacrifice that forces a reply and wins more material than it gave away, because the opponent had no choice about capturing. (Used in: draughts)
Strong point
A point with diagonal lines as well as orthogonal ones, giving it eight neighbours instead of four. (Used in: fanorona)
Telo
The three-by-three board and its captureless line-making game. (Used in: fanorona)
Tsivy
The full five-by-nine board, and the name of the standard game. (Used in: fanorona)
Vela
The traditional handicap game played after a loss, in which the winner may not capture until they have lost seventeen pieces. (Used in: fanorona)
Withdrawal
Capturing by stepping directly away from an adjacent enemy piece, taking it and every enemy behind it in that line. (Used in: fanorona)